SPACE / LAUNCH: hold to charge, release to fire. Land in a blinking top lane for the SKILL SHOT.
Z ← left flipper · M → right flipper · W sound style (synthwave, deep, lo-fi, chip) · 3 balls per game. Every 2,500,000 points the table gets harder (level 1 to 8). Tap HI in the display (or H) for the high scores.
tweak sound, tempo, scale, add your own samples or send MIDI. Saved in your browser only (Shift+S).
All four on: snare roll, then the DROP with multiball. Tap a track in the display to mute it.
You build a track while you play. Earn four parts, then the drop hits. The chords keep rolling on their own, everything stays in key, and the ball itself is an instrument too.
Launch: hold Space to charge, release to fire. Land straight in one of the blinking lanes up top for the skill shot; the green zone on the power bar is the sweet spot. Flippers: Z / ← left, M / → right. Tap a part in the display below the table to mute it.
A game has 3 balls. The parts you earn stay on across all balls.
All four on: one bar of snare roll, then the drop with multiball. Quick hits in a row build a combo multiplier up to x8.
Only for you (link with #studio or Shift+S). Settings and samples are saved in this browser.
Your own one-shots replace the synth. For pluck and bass, pick the note the sample is pitched at; the table transposes it to fit.
Multi-channel mode (for Ableton): bumpers channel 1, bass 2, chords 3, lead 4, effects 5, drums 10. A hardware synth such as the Korg prologue listens on ONE channel only, so use "One channel" mode and pick its channel. Drums are never sent in that mode, and parts you do not send keep playing internally. Works in Chrome on your own site; in this preview the browser blocks MIDI.